Super Slop Productions

Super Slop Productions, the studio logo screenprinted on a poster taped to the pre-production wall, surrounded by handwritten shot lists and director's notes

We make films, shorts and commercials with AI. Yes, that AI. Slop comes with the territory, and there is no point pretending otherwise. We just do it better than most. The tools keep moving, so we keep moving: twenty years of motion design, VFX and live action, sharpened for whatever ships next.

What we do

Services

Six sheets taped to the studio wall: AI films and shorts, brand films, concept and previz, characters and worlds, custom pipelines, edit sound and finishing

There is no button for this. The machine answers fast, confidently, and usually wrong; everything after that is the work. Knowing which take is the one. Knowing why the others are not. Being willing to say it again tomorrow, on the same shot, until it holds. It runs the way a VFX or motion department runs: brief, references, versions, notes, a cut, a deadline. What changed is the tooling. The craft, the taste and the hours did not.

The rig

Models

Pre-production wall: the Super Slop card above twenty-two hand-written cards with sketched logos: MiniMax H3, LTX 2.5, Seedance 2.5, Kling, Veo, Midjourney, Nano Banana, Luma, Muse, GPT Image, Magnific, Seedream, Grok, Wan, Hailuo, Flux, Runway, PixVerse, Qwen, Krea, Ideogram and Mystic
The board. H3 and LTX-2 are carrying the film; the rest get tried on every shot that fights back.

No model is good at everything, and anyone claiming otherwise is selling one. We run them against each other on the same shot, keep whatever wins, and drop it the week something better ships. That week keeps coming sooner. The floor rises on its own: what took a week of retries in spring lands on the first try by autumn, and the thing you were told was impossible is a checkbox two releases later.

Which is exactly why we never uninstall the old ones. Melted hands, drifting faces, the plastic sheen of eighteen months ago: those stopped being failures and started being a look, the way tape hiss or a scratched print is a look. The newest engine is not always the right one. Sometimes the retired one is the only one with something to say, so it stays on the bench, waiting for the film that asks for it.

The tool

Slopdash™

Arilès reviewing the day’s takes on the Slopdash board, seen over his shoulder, the monitor to his left and the studio behind

Push it as far as it goes. The stupid idea, the forty-first take, the version nobody asked for. Slopdash™ is what makes that affordable instead of reckless.

It queues the renders and keeps them coming while we sleep. It assembles a rough cut on its own, so there is something to watch the next morning instead of a folder. It files every take with the prompt, the seed, the references, the engine and what it cost, which is why any shot can be rebuilt identically months later. And you judge in the same board we do: keep, kill, write a note on the frame.

A shelf holding four framed drawings, each with a card in front of it:
                  any shot can be recreated identically months later; side-by-side takes,
                  pinned versions, one-click requeue; per-render cost, duration and render
                  time on every thumbnail; nothing is ever overwritten, no take is lost

See the generative video workflow →

Who makes it

Directors

A machine can generate takes all night; it cannot want one of them. Between the one who builds the rig and the one who refuses everything that is merely fine, that is the whole job now: taste, held against volume.

Prints of the two directors laid out on the studio bench, each with a handwritten card: Mr Pinoux, Director / TD, and Arilès de Tizi, Director

Mr Pinoux

Mr Pinoux

Founder · Director · VFX Supervisor

Self-taught. First music video in 1998, out of Paris. New York through the 2000s, Los Angeles since 2010. Graphic design underneath all of it: colour, shape, fast cutting. Two decades of motion design and visual effects since, as animator, CG generalist, 3D lead and supervisor, on various campaigns, music videos, shorts and title sequences. He still directs music videos, and takes them through the cut and the grade. He supervises the effects on his own films and works anywhere on the chain they need him, modelling and lighting through to compositing and the edit, leading a team or joining one. Twenty years of that taught him the tool is never the film, so he builds the rig the films run on and directs on it.

Arilès de Tizi

Arilès de Tizi

Director · Painter · Photographer

Self-taught too, Paris then New York. Twenty years across film, painting, photography and graphic design, treating none of the four as a side line. The approach stays manual, scratched emulsion as readily as a digital tool, and the cities end up in the frame: Jakarta, Kiev, Bangkok. Campaigns for Coca-Cola, Air France and Nike; his own work shown at the Palais de Tokyo and the Centre Pompidou. An eye like that is the one thing a model cannot be handed. So the frame is composed here before anything is generated, and when the results come back and every one of them is defensible, the argument ends the moment he points at one.

Track record

Brands & studios

The studio's front room: two people talking in the foreground, out of focus, and five others further in, mid-conversation around the couch

Studios, agencies and clients are all climbing onto the AI train at once, and everyone is learning it on the way up. Some love it, some hate it. We work in the middle. We have worked closely with Laundry, on Washington Lottery and Endeavor, and with Teamwin Studios. Both of them run commercial and VFX production week in, week out, which tells you more about where this is going than the argument about it does. Behind them, twenty years on other people’s films: Nike, Apple, Google, Honda, Amazon, Meta, Disney, the NFL and Nat Geo, out of various studios and agencies. The name is new, the hands are not. New projects welcome, wherever you are on the curve.

Got an idea?

A film, a campaign, images nobody has shot yet, or the version you were talked out of. Tell us what it is, and you get real frames back, made in our pipeline, before anyone signs anything. The brief comes in four shapes and each one asks its own questions, or you can skip all of it and write to [email protected].

Start a project →

The studio: three edit stations along a wooden bench under an unlit SUPER SLOP sign, daylight from steel-frame windows